Eve
I'm starting to enjoy a lot of fan fiction lately and despite the resounding lack of success of the last competition I am very eager to run this again.

The results are now in, please scroll to the bottom of this post.
EDIT: Due to the significant and unexpected number of entries I have to postpone the results until 12:00hrs Eve Time 29th August 2010/YC112. I do apologise for this delay but please be assured I am actively reading all entries and am confident the results will be ready by the new time.
Please write a short story of between 400 to 2000 words which include mention of this scene. So think of how you can entwine a Taranis speeding through space into your story. It can be a humorous story, sad, thriller, the horror of the Sansha, whatever you choose.
The story must be Eve related, i.e. Eve Online Fan Fiction.
Post this on your blog entry including the embedded link:
This is my entry to the Inspired By Images Of Eve Competition 2. More details and links to all entrants can be found at Starfleet Comms read the rest of this post»
This CSM seems to be bubbling over with ideas and enthusiasm despite other pressures! Let's hope it's well rewarded!
Mynxee has launched an IdeaScale site focussing on Low Sec issues in Eve Online. The basic idea (sorry) behind it is to get as many people involved as possible to throw their ideas into a pile and the ones that are the most popular will get submitted to CCP so they can put together a "Story". This is basically parlance devs use to build a framework of tasks into a queue. Basically.
Anyway, I'd best quote Mynxee as she sums it up better than I!
I originally had the idea of confining ideas to the "Criminal Industry" theme that was discussed in my Focus Group. But ... brainstorming is better done in a more wide open environment. So...have at it. Whatever idea you have that you feel would improve Low Sec is welcome there.In a few months, when themes and ideas have had a chance to coalesce and the community has had a chance to weigh in, the CSM will see if it is feasible to write Low Sec "Story" as suggested by CCP Greyscale at the June 2010 Summit and post it as a proposal.
"But CCP said Low Sec was off the radar for like FOREVER!" you cry in anguish. So? Doesn't mean we can't get our ideas documented and rally community support for them in a more organized fashion than Assembly Hall permits. Consider this a creative exercise and an experiment in community brainstorming. It's fun! If you enjoy it, participate! If you don't, no probs.
Welcome to the nineteenth instalment of the EVE Blog Banter, the monthly EVE Online blogging extravaganza created by CrazyKinux. The EVE Blog Banter involves an enthusiastic group of gaming bloggers, a common topic within the realm of EVE Online, and a week to post articles pertaining to the said topic. The resulting articles can either be short or quite extensive, either funny or dead serious, but are always a great fun to read! Any questions about the EVE Blog Banter should be directed to crazykinux@gmail.com. Check out other EVE Blog Banter articles at the bottom of this post!
This months topic comes to us from @evepress, and he asks: The CSM: CCP's Meta Game? - The CSM, an eve players voice to CCP. Right? In the grand scheme of things yes, the players bring up issues and the CSM presents them to CCP. But in its current iteration the CSM was supposed to be given small authority to assign CCP assets to projects that the CSM thought needed work on. As it has not come out this was not the case. So fellow bloggers, is the CSM worth it, has the CSM improved the game in any way, or is it just a well thought out scam by CCP to give us players a false sense of input in the game? What's your take?
Frankly I am at a loss of what to post. I like to try to be upbeat while also delivering criticism but only if necessary. With the release of the latest CSM minutes I'm finding it hard to be upbeat and even harder to restrain from launching into a full on emo rage.
We've been misled for the last couple of years regarding resourcing being diverted to projects other than Eve and in the next 18 months we can't expect anything being really fixed because there are NO resources being applied to the current Eve client (read FW and other fixes et al) as we know it, instead they are diverted toward DUST514 and Incarna.
This may not bother you. In fact, it seems that the decision makers at CCP think this is the case. They are working on the premise that they are providing excellence which flies in the face of the evidence in this thread where an unprecedented and since unmatched level of support has been reached with not one Dev comment. read the rest of this post»
Perhaps my last blog entry was taken a bit too far by some people because it seems Ankhesentapemkah has been having a little drama with CCP and achieved a level of infamy few would care for. Of course, noone beyond Ankhesentapemkah or CCP actually know the details and as such it's wise to stay a bit quiet on that one. So that's going to be the sum of my input on that subject, praise be to Google.
Moving away from that particular incident but still with the CSM, I notice a general sway now of CSM members toward a “we represent the players” stance away from “I stand for this particular issue”. However this was not the case during the elections with many being pushed and delivering promises on particular stances. I think one of the best examples of this general feeling is by Teadaze in this thread and confirmed later in the thread by Sokratesz. read the rest of this post»
I'm just reading the latest issue of EON (number 20) and was just thinking to myself what a great community we have in Eve Online. Despite many ups and down we have a large number of Pilots who have grasped fully the ethos behind Eve Online and really shaken New Eden by the shoulders and screamed “Look at me!”.
A point that is sometimes missed is that Pilots are supreme beings amongst humanity. As Zapatero points out, from a sea of billions only 300,000 or so are chosen to be Pod Pilots. Think of it in those terms and a sense of perspective starts to dawn on you.
He mentions in EON 020 about the hope of a crew being introduced into Eve and also better use of the human resource in Planetary Interaction, These are great ideas and something I would like to see too, perhaps DUST514 will be the answer here or are we maybe hoping for too much? You may find out in EON 020 where this is discussed!
Regardless of that, even at the more basic player level as a member of a small corp or even playing by yourself you still have the potential to be so much more. There is nothing to stop you from doing what others have done already with your own twist. You could be the new Molle or the new Dianabolic who are both mentioned in EON 020. You don't necessarily have to be better, just confident enough to try. read the rest of this post»
It's a little random but I'm starting to enjoy a lot of fan fiction lately. As you are all prolific writers I thought I'd run a little competition!
I have attached a screenshot to this post. It's at the bottom and here is a direct link as it's been mentioned it's hard to notice.
http://www.starfleetcomms.com/content/amarrian_shuttle_gate
Please write a short story of between 400 to 2000 words which include mention of this scene. It can be a humorous story, sad, thriller, the horror of the Sansha, whatever you choose.
No major rules other than it must be Eve fan fiction meaning Eve content and that you post the following on your blog/site including the embedded link:
This is my entry to the Inspired By Images Of Eve Competition 1. More details and links to all entrants can be found at Starfleet Comms
Please also comment to this blog with a link to your entry otherwise you are not entered!
1st prize: 100 million ISK
2nd prize: 75 million ISK
3rd prize 50 million ISK
I will be judging these myself, entry starts now and the closing date for entries is when the Eve Online clock ticks over to 14 July YC112, results by 21 July YC112 so get writing! read the rest of this post»
EDIT: Breaking Blog News - CCP StevieSG speaks out!
World Cup be damned. The last two weekends have been the ultimate in geekery for me and it's been bloody marvellous.
I've had TweetDeck on one PC and Gwibber on another chirping away soothingly in the background while watching the Alliance Tournament #8 on my HDTV in the living room. Settled on a luxurious leather upholstered reclining chair with drink of choice in hand. I simply can't imagine a better way to spend a few weekends - aside from inviting some other fellow Eve aficionados to join in too!
As this is the equivalent of our World Cup, it's fantastic to see CCP really getting behind it now. The dark years of no Eve TV seem to be over and the new age of streaming HD feeds and a full blown Eve TV Studio Final is very welcome indeed. Not many games can pull this off with such a sense of community and belonging. Eve is awesome.
I'll leave you with an idea, why not arrange events next year in strategically located pubs/bars with large screen TV and show the final there with a couple of hundred fans in different countries? Anyone interested in this then we may need to join forces! Get in touch.
Welcome to the eighteenth instalment of the EVE Blog Banter, the monthly EVE Online blogging extravaganza created by none other than CrazyKinux. The EVE Blog Banter involves an enthusiastic group of gaming bloggers, a common topic within the realm of EVE Online, and a week to post articles pertaining to the said topic. The resulting articles can either be short or quite extensive, either funny or dead serious, but are always a great fun to read! Any questions about the EVE Blog Banter should be directed to crazykinux@gmail.com. Check out other EVE Blog Banter articles at the bottom of this post!
On May 6th 2010, EVE Online celebrated its 7th Anniversary. Quite a milestone in MMO history, especially considering that it is one of the few virtual worlds out there to see its population continually grow year after year. For some of you who've been here since the very beginning, EVE has evolved quite a lot since its creation. With the expansion rolling out roughly twice a year, New Eden gets renewed and improved regularly. But, how about you the player? How has you gaming style evolved through the years or months since you've started playing? Have you always been a care bear, or role player? Have you only focused on PvP or have you given other aspects of the game a chance - say manufacturing. Let's hear your story!
It's a Sordid Love Affair
Career - I Do Not Know What Is About To Hit Me
Eve was launched way, way back in the Earth year of 2003. At the end of 2002 Firefly was dropped by the studios in the US and in 2003 Little Britain first hit the TV screens in the UK. One of the best video cards at the time was the NVIDIA GeForce4 Ti 4400 128MB, which is a pretty good indicator of the technology available. Since then PC technology has moved on and improved and Eve has improved with it.
Even though I didn't join the scene until 2006 and have no personal experience of the game before then, screenshots, forums posts and comments from friends all serve to give me an idea of what it was like. Ever since then there have been really massive improvements such as the major graphics update of Trinity.

Four years doesn't really seem like a long time but it is the longest I have played with one game and it's almost like a sordid love affair. You know it's wrong but you keep going back for more because you like it.
That fact alone should tell you something about the way this game can hold your interest. Not by just being particularly fascinating in one area (although it can be), but by offering a whole load of options and avenues to explore should you find your attention wavering.
When I first started playing I was thinking I should play this like I used to play David Braben and Ian Bells Elite. Fully aware and bizarrely attracted to the notion that you are your POD character and your reputation sticks like skunk musk, I named my main the Unique Name of Awesomeness I used for three years playing Starfleet Command, I fancied myself as the Han Solo type smuggler/mercenary and thought I could roam around the entire Galaxy in a cool ship trading goods and battling the equivalent of the Thargoids. How wrong I was!
A) I looked nothing like Han Solo
B) My ship looked like some twisted hunk of metal only it's mother could love.
C) No Thargoids of course, don't be silly!
Everything else was there, the locations, the trade goods, the stations, modular upgrades but there was also so much more. The local chatter (with real people!), the agents offering missions and the market! Wow, there were so many distractions! So I spent the first two weeks getting to grips with exactly what was on offer before settling in to any sort of role.
Feeling now a little bit silly about my name choice but too far in to the game to even consider re-rolling I couldn't help but notice one aspect of the game that intrigued me. The Great War which later became more commonly known as the Pendulum War. I spent a little time researching this, i.e. What's this all about then? A few blogs, forum threads and still with no real idea about who was what I decided that I wanted to be a part of this big war, this massive thing that was taking the game by storm, this huge event that had thousands of players screaming at each other on forums and blowing each other up in the face, this mass of exploding ships and arcing lasers. But to do that I had to join a Corporation! read the rest of this post»
Today is the Eve of the launch of the next part of the Tyrannis expansion. Planetary Interaction.
Very soon, CONCORD will allow pilots to reap the rewards of the planets below and start managing resources on a scale never seen before.
When you sit and think about it, this is a major element of the game opening up to all players. Some have likened it to Moon Mining, while the similarities are there, this is available in High Security space too making it much more widely available.
Indeed, this is the stated aim of CCP and the strategically phased launch of this expansion is not due to faults or sloppiness as some have suggested, it is part of a deliberate plan to ensure all pilots have a chance to participate in this expansion on an equal footing.
This is important because some pundits are arguing that the ultimate aim of this is to deregulate the market seeding of some products, such as Nanite Paste. While this is certainly true, some fear that the take up amongst pilots will not be high enough and that the market will fail.
Given the complex nature of the Nanite Paste requirements you could be forgiven for thinking that. However I predict that all will be well and that we will all be very pleasantly surprised by the brand new interactions that PI will bring. read the rest of this post»




