New CSM Forum
Thankfully a new forum has been specifically created for CSM campaigns and information.
You can find that forum here:
http://myeve.eve-online.com/ingameboard.asp?a=channel&channelID=759778
There is also a link to various candidate campaign links here:
http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=759882
Now then, I am in two minds over this. The first thought is that maybe we'll see less overspill into the other forums now which is good (this led to my previous blog).
Or we may see how busy the new forum is (or not) giving a possible indicator of the level of interest in the CSM as a whole.
My hope is that it gains interest and we, the playerbase, accept it and work with it to get it off the ground. If alterations need to be made then so be it. Despite faults that have already been pointed out, it is a good baseline to work with.
First post I've made in the "What is the Primary Issue?" thread.
As others have rightly pointed out there are lots of issues.One primary gameplay issue that needs resolving if I was allowed to ignore lag and pos warfare (as that has several iterations to go through according to CCP) and low sec space which involves a myriad of interconnecting issues...
I would suggest the retention of new players via implementation of better gang mechanics. i.e. sort out gang mechanics.
It's not rocket science that we need to retain all players but the number on 14 day trial that get past the initial learning curve only to quit after hitting the very real harsh mistress of Eve by getting blown up in a so called friendly gang must number high.
I doubt many players will want a carebear type of game and would like Eve to remain the harsh mistress that she is, so I believe discussion needs to be brought to the table on this issue.
A non gameplay issue (but affects gameplay) is Customer Service. I'm sorry I can't stop typing!
Petition queue times and quality of responses need improvement but I'm unsure if that lies within the scope of the CSM.I'm fairly certain that GM's are very hardworking people and get a lot of flack however some stress and tension on both sides can be avoided by introducing a Service Level Agreement where customers know what response times to expect and GM's have targets to achieve. That's one possible solution, there are probably more.
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