Second Skin: Geeks, Freaks and MMOs
I've been playing table top games, RPGs, or video games long enough to remember a time when we were looked down upon. As with video games today, back when I was teenager, Role Playing Games were being blamed for suicides and other evils. We, who enjoyed these games, were looked at as freaks and made fun of. But over time more and more kids, teenagers and young adults started playing these RPGs and the negative vibe eventually went the way of the dodo.
). With the advent of World of Warcraft, the term MMORPG has become much more mainstream recently. MMO players are less and less seen as antisocial-zombies living in virtual worlds as they escape the Real World. Studies are starting to come out which offer a positive image of gaming. MMORPG players are being seen as developping leadership skills due to the multiplayers colaborative nature of MMOs.Earlier this week, I had the chance to see the documentary before its released on the web earlier today. As I started watching I was excited about the prospect of seeing how we, as MMORPG players, would be portrayed. I had my hopes up that it would show how these games have brought millions of people together from all over the world. How they have allowed us to learn new skills (writing, blogging, podcasting, leading, etc.) and discover hidden talents we did not know we had. Or how a 16 year-old could successfully lead a guild or corporation of over 50 people (from all walks of life, social background or professional careers) to accomplish difficult goals. But my hopes quickly came crashing down.


